
Technology: The I-Novae Engine
Overview
Representing the largest breakthrough in game technology in over a decade the I-Novae Engine is capable of displaying environments on any scale. With our advanced level of detail system the transition from the surface of a celestial body to outer space is handled in seamless real-time. Utilizing procedural algorithms, leveraging satellite generated geospatial data, or combining both the only boundary is your imagination.
- Physically accurate atmospherics taking into account aerial perspective
- Deferred shading for rendering thousands of dynamic lights
- Realistic day/night cycles
- Indirect illumination via instant radiosity
- 128-bit HDR capable pipeline
- God rays, motion blur, depth of field, and other advanced post-processing effects
- Stereoscopic 3D
- Multi-monitor support
- Intelligent streaming of textures, meshes, sounds, and other resources
- Terrain engine with an LOD system capable of handling entire galaxies
- Procedural generation of planets, planetary rings, solar systems, galaxies, volumetric nebulae, and more
- Capable of integrating pre-existing heightmap, GIS, or equivalent geospatial data into terrain generation
- Orbital physics
- Written in C++ with C bindings
- Modular design - only use the components you need
- Integrated scripting solution built on .NET/Mono
- Memory manager with leak detection
- Robust debugging with stack tracing and crash dump generation
- Fully multi-threaded
- Procedural noise library optimized with SSE2
- Advanced image processing
- Localization
- 3D math library in both single and double precision
For additional information about the I-Novae Engine or licensing inquiries please contact us at licensing@inovaestudios.com.










